AoeStats
← Unclefly

Arabia

503785648Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 24m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
945
+41
🇵🇱 Vietnamese · Poland
942
+14
🇬🇧 Bulgarians · United Kingdom
919
+15
🇻🇳 Turks · Vietnam
923
-45
🇻🇳 Franks · Vietnam
923
-45
🇻🇳 Burgundians · Vietnam
855
-32
Player eAPM Actions Feudal Castle Imperial Opening
73 1,761 8:51 20:49 — ⚔ Scout Rush
56 1,365 10:37 21:34 — ⚔ Drush
37 896 10:51 — — ⚔ Archer Rush
37 886 11:21 — — ⚔ Scouts into Skirms
25 603 11:06 — —
23 555 11:39 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,755 4,723 1,100 0 11,578 11,737
4,550 4,645 1,110 0 10,305 11,014
5,695 2,915 1,045 0 9,655 9,905
3,630 2,819 340 0 6,789 7,143
.
3,330 2,796 185 0 6,311 7,203
2,300 1,805 50 0 4,155 5,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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