AoeStats
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Oasis

507964545Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 40m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
880
+13
🇨🇳 Spanish · China
878
+13
🇹🇼 Turks · Taiwan
865
+14
🇹🇼 Britons · Taiwan
841
+14
🇬🇧 Bohemians · United Kingdom
857
-15
🇨🇳 Mongols · China
809
-13
🇸🇪 Bengalis · Sweden
802
-13
🇨🇿 Romans · Czechia
797
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,342 12:32 18:30 — ⛏ Fast Castle
23 939 12:19 17:45 34:52 ⛏ Fast Castle
21 873 11:15 24:18 38:30 ⚔ Archer Rush
20 819 10:36 14:34 29:01 ⛏ Fast Castle
18 753 12:03 15:53 — ⛏ Fast Castle
18 730 11:16 21:53 31:54 ⛏ Fast Castle
15 617 14:33 21:15 — ⛏ Fast Castle
11 440 13:25 20:28 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,680 14,685 6,855 1,900 42,120 47,994
13,750 15,035 8,820 2,030 39,635 46,089
16,025 11,195 5,700 2,150 35,070 38,321
11,050 11,768 6,000 1,540 30,358 33,974
13,575 8,310 5,740 2,150 29,775 42,942
8,445 6,907 2,680 2,250 20,282 22,384
8,350 7,012 1,445 1,810 18,617 21,634
7,770 5,898 740 850 15,258 19,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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