AoeStats
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Arena

509904552Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 34m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1088
+17
🇹🇼 Turks · Taiwan
1087
+17
🇫🇷 Spanish · France
1122
-18
🇫🇷 Franks · France
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,321 12:24 16:34 21:06 ◆ FC into Fast Imp
35 1,214 10:39 14:48 31:38 ⛏ Fast Castle
25 862 10:01 13:35 — ⛏ Fast Castle
19 661 10:14 14:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,840 8,570 1,765 1,500 21,675 24,717
6,590 6,135 3,530 1,410 17,665 18,509
8,460 4,925 1,345 2,725 17,455 18,746
6,910 5,075 2,875 320 15,180 19,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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