AoeStats
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Black Forest

510605405Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 19m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1077
+13
🇫🇷 Armenians · France
1070
+14
🇸🇪 Portuguese · Sweden
1055
+14
🇮🇳 Huns · India
1043
+15
🇲🇽 Goths · Mexico
1052
-15
🇦🇷 Saracens · Argentina
1018
-14
🇩🇪 Britons · Germany
1016
-14
🇦🇷 Vietnamese · Argentina
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 952 12:17 15:08 — ⛏ Fast Castle
38 726 13:09 — — ⚔ M@A Rush
21 404 11:50 15:41 — ⛏ Fast Castle
21 396 13:24 17:15 — ⛏ Fish Boom FC
19 367 13:59 18:09 — ⛏ Fish Boom FC
17 320 11:12 — — ⛏ Fish Boom FC
14 264 11:21 15:48 — ⛏ Fast Castle
13 245 11:26 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,625 3,160 250 300 9,335 8,918
4,950 3,125 200 300 8,575 8,406
3,700 3,977 350 165 8,192 8,512
4,350 3,110 250 200 7,910 8,580
3,500 4,030 250 0 7,780 8,767
3,805 2,351 405 0 6,561 7,340
3,700 2,465 250 100 6,515 8,395
2,675 3,290 210 90 6,265 7,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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