AoeStats
← BachmanN

Arena

510174224Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 17m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Khmer · Serbia
1029
+17
🇷🇸 Romans · Serbia
1023
+17
🇷🇸 Ethiopians · Serbia
991
+17
🇹🇷 Romans · Türkiye
1057
-18
🇹🇷 Turks · Türkiye
1044
-17
🇸🇪 Portuguese · Sweden
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 777 9:19 13:46 — ⛏ Fast Castle
24 423 11:54 14:54 — ⛏ Fast Castle
16 290 11:33 — — ⛏ Fast Castle
15 259 11:32 16:29 — ⛏ Fast Castle
14 243 12:02 16:14 — ⛏ Fast Castle
13 234 10:01 15:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,400 2,545 200 200 6,345 7,367
3,625 2,280 200 215 6,320 6,604
3,425 2,065 470 65 6,025 6,353
3,225 2,440 250 0 5,915 6,777
2,950 2,020 250 185 5,405 6,047
2,825 1,595 200 100 4,720 5,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.