AoeStats
← Lady Malbec

MegaRandom

507570279Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 41m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1169
+11
🇦🇷 Malians · Argentina
1154
+12
🇩🇪 Mongols · Germany
1079
-12
🇲🇽 Saracens · Mexico
1055
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,202 10:17 14:37 39:08 ⛏ Fish Boom FC
44 1,815 10:38 14:51 30:57 ⛏ Fast Castle
44 1,851 9:46 16:02 31:12 ⚔ Fish Boom FC into Scouts
30 1,270 9:58 13:58 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,055 20,837 15,575 1,775 54,242 54,983
17,495 14,415 5,075 1,600 38,585 43,779
15,635 11,504 8,005 2,150 37,294 41,230
15,395 8,075 9,660 2,255 35,385 37,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.