AoeStats
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Arena

507869176Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 54m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1110
+13
🇨🇱 Hindustanis · Chile
1001
+17
🇺🇸 Lithuanians · United States
1118
-18
🇺🇸 Turks · United States
952
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,698 10:34 17:52 44:47 ⛏ Fast Castle
39 2,140 13:41 18:37 38:16 ⛏ Fast Castle
23 1,250 11:48 16:29 21:42 ◆ FC into Fast Imp
15 804 11:09 15:41 41:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,750 19,570 12,305 1,600 54,225 65,009
24,865 12,790 13,400 2,900 53,955 55,528
23,280 9,470 7,100 300 40,150 49,827
13,915 7,498 6,930 980 29,323 30,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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