AoeStats
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Arabia

507833651Analyzed
1v1 RM · 13d ago on Sep 19, 2026· 50m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
880
+17
🇩🇪 Spanish · Germany
898
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,627 10:35 21:53 — ⚔ Scouts FC
19 949 11:06 15:17 43:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,120 11,805 11,385 2,480 45,790 49,723
20,530 14,425 6,420 1,800 43,175 45,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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