AoeStats
← K_Nine* ZA

Black Forest

504977215Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 69m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
881
+15
🇮🇹 Teutons · Italy
880
+15
🇿🇦 Huns · South Africa
857
-16
🇺🇸 Dravidians · United States
844
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,968 14:20 18:39 33:06 ⛏ Fish Boom FC
21 1,460 12:49 19:22 33:15 ⛏ Fast Castle
15 1,076 12:08 22:19 36:45 ⛏ Fish Boom FC
14 967 12:17 17:56 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,200 31,362 34,720 1,680 117,962 129,658
36,200 47,974 24,865 3,590 112,629 134,253
40,155 31,484 29,615 4,355 105,609 113,061
31,840 22,651 16,740 2,660 73,891 82,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.