AoeStats
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Black Forest

510166295Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 71m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Cumans · Uruguay
792
+14
🇹🇼 Gurjaras · Taiwan
789
+24
🇮🇹 Sicilians · Italy
746
+17
🇦🇷 Poles · Argentina
767
-16
🇦🇷 Britons · Argentina
760
-15
🇦🇷 Franks · Argentina
743
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,856 10:20 17:13 43:00 ⛏ Fast Castle
35 2,457 10:19 25:20 42:39 ⚔ Archer Rush
34 2,411 12:13 27:04 42:34 ⚔ Scout Rush
19 1,360 15:27 27:22 39:18 ⚔ Skirmisher Rush
18 1,294 10:18 20:33 39:07 ⚔ FC into Scouts
16 1,119 11:18 21:45 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,865 25,950 16,995 1,800 73,610 87,045
32,890 19,135 17,030 200 69,255 96,002
17,635 24,970 13,370 3,100 59,075 60,145
21,525 9,575 18,295 4,250 53,645 65,739
24,340 18,155 9,105 1,555 53,155 72,716
29,295 6,175 3,105 750 39,325 41,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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