AoeStats
← Nirmitha

Fortress

509594273Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 5m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
818
+15
🇦🇺 Wei · Australia
787
+16
🇺🇸 Goths · United States
737
+18
🇱🇰 Maya · Sri Lanka
822
-18
🇦🇺 Hindustanis · Australia
791
-16
🇮🇪 Italians · Ireland
754
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 118 — — —
22 117 — — —
17 91 — — —
12 62 — — —
12 61 — — —
12 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 300 50 0 1,350 1,336
800 200 50 0 1,050 1,464
800 200 0 0 1,000 1,310
600 260 50 0 910 1,275
600 200 50 0 850 1,196
350 200 0 0 550 1,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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