AoeStats
← trhart97

Arena

507223163Analyzed
1v1 RM · 16d ago on Sep 17, 2026· 66m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
221
+20
🇦🇺 Teutons · Australia
312
-20
Player eAPM Actions Feudal Castle Imperial Opening
18 1,196 14:16 24:23 42:21 ⛏ Fast Castle
9 592 14:16 26:58 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,335 22,615 19,760 2,150 80,860 89,752
22,250 15,880 17,140 4,330 59,600 70,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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