Migration
509414897Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
33m 6s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
warpig233's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
patwood314
C
Feudal Age
14:00
vs 11:47
btm 8%
Castle Age
19:55
vs 19:42
btm 47%
Imperial Age
—
vs 35:33
btm 0%
eAPM
21
vs 24
btm 41%
First military
17:00
vs 11:01
btm 5%
▼
Slow Feudal Age at 14:00 — slower than 92% of analysed players on Migration
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:00 (Transport Ship) — later than 95% of analysed players on Migration
▲
Town centers almost never idle — 6s across the first 19:55
warpig233
C
Feudal Age
11:21
vs 11:47
top 37%
Castle Age
25:12
vs 19:42
btm 10%
Imperial Age
—
vs 35:33
btm 0%
eAPM
15
vs 24
btm 19%
First military
7:26
vs 11:01
top 10%
▼
Slow Castle Age at 25:12 — slower than 90% of analysed players on Migration
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 7:26 (Transport Ship) — earlier than 90% of analysed players on Migration
▼
Town centers idle 10:47 of the first 25:12 — keep villagers queued