Arabia
508990939Analyzed1v1 RM
·
7d ago on Sep 25, 2026·
39m 30s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
warpig233's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
Juliro
D
Feudal Age
10:58
vs 9:49
btm 21%
Castle Age
22:58
vs 21:49
btm 33%
Imperial Age
—
vs 38:58
btm 0%
eAPM
24
vs 39
btm 19%
First military
12:17
vs 10:33
btm 27%
▼
Slow Feudal Age at 10:58 — slower than 79% of analysed players on Arabia
▼
Low eAPM (24) — busier hands win idle time back
▲
Town centers almost never idle — 8s across the first 22:58
warpig233
D
Feudal Age
13:21
vs 9:49
btm 3%
Castle Age
22:40
vs 21:49
btm 37%
Imperial Age
—
vs 38:58
btm 0%
eAPM
15
vs 39
btm 5%
First military
14:44
vs 10:33
btm 16%
▼
Slow Feudal Age at 13:21 — slower than 97% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:45 of the first 22:40 — keep villagers queued