AoeStats
← PaulSorin93

Lombardia

508077473Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 56m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1139
+13
🇸🇰 Britons · Slovakia
1049
+17
🇳🇴 Vikings · Norway
1044
+16
🇷🇴 Persians · Romania
994
+18
🇪🇸 Franks · Spain
1066
-16
🇩🇪 Teutons · Germany
1065
-16
🇪🇸 Dravidians · Spain
1065
-16
🇩🇪 Maya · Germany
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,892 10:20 23:06 36:27 ⚔ Scout Rush
33 1,867 11:09 16:45 35:56 ⛏ Fast Castle
31 1,748 11:33 20:16 — ⚔ Archer Rush
31 1,737 10:50 18:06 41:53 ⚔ Scouts FC
28 1,606 10:10 14:50 38:44 ⛏ Fast Castle
23 1,284 13:52 21:50 — ⚔ M@A FC
18 1,032 13:43 18:12 33:58 ⛏ Fast Castle
17 978 10:30 19:16 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,285 20,410 24,980 5,650 110,325 118,249
35,640 18,869 20,300 2,975 77,784 83,583
36,050 23,597 11,490 3,740 74,877 82,488
32,020 21,864 16,715 3,530 74,129 79,854
23,935 29,915 9,600 4,300 67,750 71,089
20,680 24,000 12,210 4,300 61,190 74,053
23,635 16,000 14,620 2,150 56,405 63,576
18,110 13,882 5,890 3,045 40,927 46,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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