AoeStats
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Arena

507554563Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 58m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1268
+13
🇨🇴 Chinese · Colombia
1232
+15
🇩🇪 Lithuanians · Germany
1169
+18
🇬🇧 Japanese · United Kingdom
1375
-21
🇬🇧 Bohemians · United Kingdom
1357
-20
🇬🇧 Huns · United Kingdom
894
-5
Player eAPM Actions Feudal Castle Imperial Opening
44 2,533 10:58 15:01 27:59 ⛏ Fast Castle
35 2,056 11:37 14:56 29:42 ⛏ Fast Castle
29 1,701 10:17 14:44 27:48 ⛏ Fast Castle
28 1,612 10:39 14:24 31:27 ⛏ Fast Castle
21 1,211 10:20 17:34 32:00 ⛏ Fast Castle
16 906 11:18 16:29 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,260 35,710 16,940 3,330 93,240 94,794
33,080 36,890 15,525 2,900 88,395 97,610
34,550 24,770 21,700 4,250 85,270 91,129
41,750 18,590 14,725 3,110 78,175 89,645
20,415 28,355 18,455 8,180 75,405 86,043
25,615 30,550 9,680 2,975 68,820 76,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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