AoeStats
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Nomad

506796748Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 32m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
959
+12
🇳🇿 Koreans · New Zealand
946
+13
🇦🇺 Italians · Australia
945
+13
🇭🇰 Huns · Hong Kong SAR China
898
+14
🇺🇸 Spanish · United States
902
-15
🇮🇹 Koreans · Italy
883
-13
🇨🇳 Georgians · China
857
-12
🇮🇳 Persians · India
845
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,100 14:55 24:28 — ⚔ Fish Boom into Archers
30 971 14:09 20:29 — ⚔ Fish Boom into Scouts FC
22 691 17:15 21:31 — ⚔ Fish Boom FC into Scouts
21 681 13:58 22:06 — ⛏ Fish Boom
15 481 14:24 20:39 — ⛏ Fast Castle
12 386 13:30 17:59 — ⛏ Fish Boom FC
11 338 17:26 26:22 — ⛏ Fish Boom
7 240 16:23 29:09 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,525 7,545 1,175 1,380 16,625 19,008
7,555 6,640 1,680 300 16,175 18,639
5,335 5,435 2,840 750 14,360 15,271
6,175 5,890 1,290 950 14,305 15,248
4,725 5,162 2,445 950 13,282 14,774
4,900 6,415 700 1,005 13,020 13,599
4,360 3,740 475 450 9,025 11,273
3,050 1,905 250 475 5,680 6,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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