AoeStats
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Highland

506679044Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 47m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
987
+14
🇬🇧 Persians · United Kingdom
978
+14
🇬🇧 Burgundians · United Kingdom
890
+18
🇨🇱 Tatars · Chile
877
+18
🇦🇹 Ethiopians · Austria
951
-17
🇬🇧 Turks · United Kingdom
947
-17
🇹🇷 Khmer · Türkiye
926
-16
🇨🇳 Aztecs · China
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,645 9:44 14:47 35:30 ⚔ FC into Scouts
35 1,659 11:05 14:33 33:51 ⛏ Fast Castle
29 1,358 12:22 18:46 32:15 ⛏ Fast Castle
28 1,311 10:56 17:27 42:27 ⛏ Fast Castle
23 1,102 12:28 18:59 31:38 ⛏ Fast Castle
22 1,057 9:53 18:58 35:28 ⛏ Fast Castle
21 996 12:06 19:51 34:06 ⛏ Fast Castle
17 830 11:38 20:34 37:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
K
34,065 12,635 12,270 2,430 61,400 64,876
23,230 23,093 9,195 2,250 57,768 60,650
23,390 20,924 9,515 1,905 55,734 60,148
18,875 15,615 11,285 1,600 47,375 53,541
16,550 15,285 9,995 1,030 42,860 45,614
17,885 11,865 7,905 2,225 39,880 47,171
17,655 12,241 6,080 1,900 37,876 42,016
15,500 11,775 6,345 3,700 37,320 40,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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