AoeStats
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Lombardia

507202214Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 48m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
822
+17
🇨🇳 Huns · China
794
+18
🇦🇷 Cumans · Argentina
791
+18
🇦🇷 Teutons · Argentina
785
+19
🇲🇽 Spanish · Mexico
1041
-25
🇲🇽 Byzantines · Mexico
960
-23
🇲🇽 Romans · Mexico
717
-13
🇲🇽 Sicilians · Mexico
662
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,961 15:19 25:50 37:55 ⚔ M@A into Archers
35 1,718 11:18 16:10 33:00 ⛏ Fast Castle
28 1,353 14:04 29:08 42:48 ⚔ Archer Rush
24 1,160 11:48 17:22 37:05 ⛏ Fast Castle
20 999 13:04 23:25 33:52 ⚔ Scout Rush
17 849 11:51 18:00 — ⛏ Fast Castle
11 528 11:53 20:00 — ⛏ Fast Castle
11 549 13:21 23:35 —

Resources

Player Food Wood Gold Stone Spent Collected
25,630 10,420 16,005 1,500 53,555 65,600
20,130 9,235 10,995 850 41,210 49,800
12,380 7,660 5,535 2,800 28,375 33,115
11,000 12,720 3,915 300 27,935 37,564
12,095 7,585 4,590 2,250 26,520 31,635
10,115 8,021 2,990 1,155 22,281 25,802
9,960 6,445 2,130 1,600 20,135 30,310
7,500 5,056 740 800 14,096 15,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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