AoeStats
← Cynthia

Nomad

509945291Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 42m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1603
+15
🇳🇱 Bulgarians · Netherlands
1596
+15
🇺🇸 Mapuche · United States
1596
-16
🇧🇪 Koreans · Belgium
1563
-14
Player eAPM Actions Feudal Castle Imperial Opening
81 3,412 13:29 19:08 34:53 ⛏ Fish Boom into Fire Galleys FC
68 2,872 12:18 21:28 — ⛏ Fish Boom into Galleys FC
34 1,458 13:14 16:49 — ⛏ Fish Boom FC
32 1,336 12:59 17:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,395 13,937 9,020 3,195 44,547 47,933
10,915 10,938 3,335 1,270 26,458 26,357
6,095 12,872 6,540 200 25,707 26,535
6,230 10,155 2,345 2,800 21,530 22,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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