AoeStats
← Cynthia

Nomad

509939690Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 34m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1582
+14
🇧🇪 Ethiopians · Belgium
1548
+15
1541
-15
🇪🇸 Cumans · Spain
1536
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 2,523 13:37 18:41 — ⛏ Fish Boom FC
48 1,632 11:28 15:37 — ⛏ Fish Boom FC
47 1,618 12:32 25:22 — ⚔ Fish Boom into Archers into Skirms
37 1,272 11:36 24:17 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,850 7,861 3,095 990 18,796 19,598
6,785 7,616 4,035 245 18,681 21,378
6,195 5,813 1,370 1,385 14,763 15,135
5,595 5,058 1,430 2,280 14,363 13,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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