AoeStats
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Arabia

503746756Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 62m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1161
+9
🇨🇱 Hindustanis · Chile
985
+17
🇺🇸 Mapuche · United States
953
+50
🇺🇸 Japanese · United States
829
+23
🇲🇽 Britons · Mexico
1040
-19
🇲🇽 Maya · Mexico
1020
-18
🇲🇽 Mongols · Mexico
1001
-17
🇲🇽 Vikings · Mexico
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,856 9:52 19:48 44:30 ⚔ Archer Rush
46 2,907 10:18 18:02 35:49 ⚔ FC into Scouts
43 2,680 10:41 16:47 36:01 ⛏ Fast Castle
36 2,232 9:59 33:26 49:18 ⚔ Skirmisher Rush
28 1,729 10:13 23:29 — ⚔ Archer Rush
24 1,491 9:57 16:41 57:07 ⛏ Fast Castle
19 1,209 10:40 23:32 42:48
17 1,093 11:21 30:40 58:14 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,615 21,532 16,235 5,700 72,082 101,831
25,115 25,186 19,350 1,250 70,901 72,729
20,655 9,994 16,885 3,000 50,534 53,554
22,105 17,870 7,600 1,430 49,005 58,357
18,635 17,315 6,995 1,735 44,680 51,558
22,730 10,165 8,715 1,700 43,310 44,457
15,550 8,578 7,865 2,250 34,243 41,253
13,085 10,550 6,135 3,880 33,650 35,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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