AoeStats
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MegaRandom

509698045Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 55m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1152
+17
🇳🇱 Ethiopians · Netherlands
1141
+17
🇳🇱 Magyars · Netherlands
1133
+18
🇦🇺 Byzantines · Australia
1235
-20
🇹🇷 Mongols · Türkiye
1202
-19
🇭🇰 Chinese · Hong Kong SAR China
1073
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,552 8:55 25:58 44:46 ⚔ Scout Rush
36 2,024 10:39 27:41 — ⚔ Scouts into Archers into Fish Boom
30 1,703 10:01 32:27 — ⚔ Archer Rush
27 1,504 9:18 21:41 44:51 ⚔ Scout Rush
26 1,442 10:58 21:51 — ⚔ Fish Boom into Scouts
21 1,179 10:17 17:58 41:25 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,030 16,910 18,880 2,100 60,920 64,580
28,495 9,850 4,260 1,025 43,630 46,583
15,735 20,483 5,640 200 42,058 47,066
18,290 14,302 7,020 1,700 41,312 45,866
16,605 10,048 11,050 3,580 41,283 51,149
12,335 10,595 1,960 985 25,875 27,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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