AoeStats
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MegaRandom

508712558Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 24m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1157
+15
🇳🇱 Franks · Netherlands
1152
+15
🇳🇱 Magyars · Netherlands
1149
+14
🇨🇱 Cumans · Chile
1142
-15
🇫🇷 Franks · France
1138
-15
🇫🇷 Spanish · France
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 984 14:34 — — ⛏ Fast Castle
35 853 12:31 18:16 — ⛏ Fish Boom FC
25 608 17:30 — — ⛏ Fish Boom
23 554 14:52 22:35 — ⚔ Fish Boom into Towers FC
17 405 13:09 18:58 — ⛏ Fish Boom FC
16 393 13:20 18:45 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,130 4,370 1,030 200 9,730 10,156
4,185 4,385 445 475 9,490 10,577
3,170 3,819 695 1,540 9,224 9,067
4,410 3,105 1,175 350 9,040 9,787
3,550 3,161 250 300 7,261 8,163
2,200 3,815 50 100 6,165 6,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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