AoeStats
← ANKR.Tank20089

Arabia

510250764Analyzed
1v1 RM · 10h ago on Sep 30, 2026· 50m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
2167
+22
🇲🇽 Lithuanians · Mexico
2297
-22
Player eAPM Actions Feudal Castle Imperial Opening
74 3,732 8:36 18:40 34:31 ⚔ Scout Rush
73 3,661 8:34 18:39 33:50

Resources

Player Food Wood Gold Stone Spent Collected
28,310 25,837 12,835 2,455 69,437 70,510
26,115 27,185 10,595 900 64,795 65,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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