Four Lakes
510243401Analyzed1v1 RM
·
10h ago on Sep 30, 2026·
39m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
ANKR.Tank20089's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
HT229
S
Feudal Age
10:01
vs 10:51
top 23%
Castle Age
17:12
vs 20:09
top 18%
Imperial Age
—
vs 36:23
btm 0%
eAPM
55
vs 32
top 14%
First military
12:21
vs 12:45
top 45%
▲
Fast Feudal Age at 10:01 — faster than 77% of analysed players on Four Lakes
▲
Fast Castle Age at 17:12 — faster than 82% of analysed players on Four Lakes
▲
High eAPM (55) — top quarter of analysed players
▼
Loom after the Feudal click (13:10) — usually safest before it
▲
Town centers almost never idle — 0s across the first 17:12
ANKR.Tank20089
A
Feudal Age
9:29
vs 10:51
top 9%
Castle Age
21:30
vs 20:09
btm 35%
Imperial Age
37:24
vs 36:23
btm 42%
eAPM
71
vs 32
top 5%
First military
8:12
vs 12:45
top 3%
▲
Fast Feudal Age at 9:29 — faster than 91% of analysed players on Four Lakes
▲
High eAPM (71) — top quarter of analysed players
▲
Early military at 8:12 (Militia) — earlier than 97% of analysed players on Four Lakes
▲
Town centers almost never idle — 0s across the first 21:30