AoeStats
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Arabia

510013832Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 56m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
888
+15
🇨🇳 Khitans · China
868
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,735 9:30 20:39 38:54 ⚔ Scout Rush
15 866 10:22 16:05 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,670 21,067 18,070 3,600 64,407 72,111
29,215 10,735 9,730 2,250 51,930 54,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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