AoeStats
← LyM. El Arquitecto

Arabia

510189161Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1029
+16
🇺🇸 Byzantines · United States
985
+18
🇦🇷 Wei · Argentina
1042
-18
🇵🇪 Franks · Peru
1001
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,419 10:00 24:44 — ⚔ M@A FC
28 1,360 10:52 23:43 —
20 967 11:24 21:04 — ⚔ Archers FC
19 904 13:05 21:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,685 7,462 6,850 2,820 30,817 33,660
15,195 8,722 3,990 2,300 30,207 31,509
11,750 6,042 8,285 125 26,202 26,936
8,550 11,661 4,035 995 25,241 26,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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