AoeStats
← LyM. El Arquitecto

Arena

509962133Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 42m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1154
+14
🇳🇴 Chinese · Norway
1057
+18
🇲🇽 Poles · Mexico
1045
+18
🇦🇷 Franks · Argentina
1160
-19
🇦🇷 Khmer · Argentina
1087
-16
🇦🇷 Teutons · Argentina
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,768 11:21 15:28 30:22 ⛏ Fast Castle
25 1,054 10:59 17:59 39:55 ⛏ Fast Castle
25 1,077 11:03 14:56 27:26 ⛏ Fast Castle
24 1,013 11:19 15:35 28:04 ⛏ Fast Castle
22 955 10:04 23:46 33:21 ⚔ Scout Rush
1 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,925 20,460 10,405 950 48,740 60,211
22,025 12,230 8,505 850 43,610 46,976
16,320 14,930 10,510 1,655 43,415 64,306
15,580 13,750 3,615 1,050 33,995 41,043
16,395 8,075 6,400 2,150 33,020 36,886
0 0 0 0 0 274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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