AoeStats
← LyM. El Arquitecto

Arabia

509920687Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 39m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1132
+14
🇦🇷 Dravidians · Argentina
1041
+17
🇧🇷 Maya · Brazil
1096
-16
🇳🇴 Koreans · Norway
1053
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,976 9:49 19:05 36:17 ⚔ Scout Rush
25 997 11:45 22:28 — ⚔ Skirmisher Rush
24 962 12:51 19:24 — ⚔ Skirmisher Rush
19 743 10:45 19:38 —

Resources

Player Food Wood Gold Stone Spent Collected
12,795 15,026 6,355 2,650 36,826 42,135
15,735 6,724 9,145 950 32,554 35,544
14,210 10,223 3,555 1,050 29,038 33,502
5,355 3,649 340 805 10,149 10,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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