AoeStats
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Black Forest

507692107Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 38m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1063
+14
🇫🇮 Romans · Finland
1045
+15
🇦🇺 Goths · Australia
1025
-15
🇦🇺 Bohemians · Australia
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,287 18:16 23:10 29:17 ⛏ Fish Boom FC into Fast Imp
19 711 15:15 19:09 34:10 ⛏ Fast Castle
15 578 14:29 22:51 32:52 ⛏ Fast Castle
14 556 16:26 22:15 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,365 15,940 6,820 2,400 41,525 45,406
14,845 9,719 4,585 1,675 30,824 35,435
10,075 10,685 2,815 1,600 25,175 28,132
8,975 7,852 2,840 1,645 21,312 27,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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