AoeStats
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Black Forest

507687695Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 38m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
992
+17
🇦🇺 Bohemians · Australia
969
+17
🇹🇷 Persians · Türkiye
1011
-17
🇨🇱 Bulgarians · Chile
996
-48
Player eAPM Actions Feudal Castle Imperial Opening
27 1,036 13:22 18:20 — ⛏ Fast Castle
18 680 11:55 18:24 31:39 ⛏ Fast Castle
16 628 12:40 22:08 —
10 379 13:30 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,895 11,068 8,570 950 43,483 50,064
14,655 9,014 4,630 1,665 29,964 33,294
10,720 7,239 2,710 850 21,519 25,229
6,575 4,463 515 420 11,973 12,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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