AoeStats
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Black Forest

510682699Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 33m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1089
+11
🇺🇸 Turks · United States
1050
+13
🇺🇸 Bohemians · United States
1043
+13
🇨🇭 Dravidians · Switzerland
1055
-15
🇨🇦 Khmer · Canada
950
-11
🇺🇸 Teutons · United States
942
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 721 9:14 14:56 30:41 ⛏ Fast Castle
18 614 12:00 16:11 31:51 ⛏ Fast Castle
18 607 10:24 14:26 29:31 ⛏ Fast Castle
17 566 11:34 16:10 — ⛏ Fast Castle
14 461 13:07 17:41 — ⛏ Fast Castle
13 425 11:53 22:58 28:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,905 10,963 4,310 265 28,443 31,879
11,870 10,005 3,970 1,120 26,965 29,750
8,620 8,269 2,225 1,175 20,289 24,532
8,760 5,940 2,450 1,610 18,760 22,025
7,825 6,354 1,700 900 16,779 22,123
3,620 1,154 855 2,600 8,229 10,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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