AoeStats
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Baltic

510678849Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 41m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1088
+15
🇳🇿 Chinese · New Zealand
1086
+16
🇺🇸 Turks · United States
1074
+16
🇺🇸 Dravidians · United States
1106
-17
🇺🇸 Italians · United States
1065
-15
🇺🇸 Wu · United States
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 2,772 11:53 21:39 26:26 ⛏ Fish Boom into Galleys into Fire Galleys FC into Fast Imp
57 2,350 10:23 17:43 — ⛏ Fish Boom into Fire Galleys FC
47 1,910 12:22 16:43 — ⚔ FC into Archers
29 1,191 9:25 23:21 33:10 ⚔ Archer Rush
22 903 11:34 21:56 34:39 ⛏ Fish Boom into Fire Galleys FC
10 420 10:22 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,565 14,380 3,690 2,370 34,005 34,796
13,050 10,993 4,480 950 29,473 33,077
8,300 11,390 5,085 2,200 26,975 30,923
9,600 8,908 6,595 1,300 26,403 30,896
8,545 10,762 4,835 105 24,247 26,725
1,850 1,430 85 0 3,365 4,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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