AoeStats
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African Clearing

510556642Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 67m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1408
+14
🇹🇼 Persians · Taiwan
1405
+14
🇺🇸 Romans · United States
1372
+16
🇹🇷 Vietnamese · Türkiye
1319
+18
🇨🇳 Khmer · China
1385
-16
🇨🇳 Franks · China
1367
-16
🇹🇷 Lithuanians · Türkiye
1359
-15
1353
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 4,271 12:57 27:39 51:12 ⚔ Towers into Scouts
46 3,066 13:27 16:29 36:05 ⛏ Fast Castle
40 2,700 13:00 17:25 42:26 ⛏ Fast Castle
37 2,522 13:06 23:46 42:04 ⚔ Scout Rush
36 2,389 13:39 18:31 40:28 ⛏ Fast Castle
34 2,303 13:10 18:41 37:52 ⛏ Fast Castle
34 2,307 13:03 18:01 45:39 ⛏ Fast Castle
31 2,081 13:38 18:02 45:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,725 39,528 9,135 4,025 98,413 103,119
52,100 24,433 17,905 2,915 97,353 100,948
40,965 36,127 8,945 3,795 89,832 95,470
48,925 17,529 18,765 3,910 89,129 96,380
41,580 23,559 19,295 1,720 86,154 91,122
38,440 18,067 24,010 3,600 84,117 97,269
32,725 34,083 13,315 2,785 82,908 85,330
16,625 28,058 14,650 5,800 65,133 72,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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