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Black Forest

507762643Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 51m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Turks · Poland
775
+15
🇵🇱 Khmer · Poland
773
+15
🇹🇷 Bulgarians · Türkiye
755
-16
🇹🇷 Chinese · Türkiye
740
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,821 12:36 22:42 42:18 ⚔ M@A FC
28 1,441 11:31 20:16 40:06 ⛏ Fast Castle
13 662 12:23 20:09 45:00 ⛏ Fast Castle
13 645 17:42 39:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,275 16,664 11,110 2,800 50,849 65,626
23,605 11,415 10,565 3,640 49,225 70,928
14,840 7,611 7,815 3,290 33,556 46,607
7,785 4,594 870 1,415 14,664 17,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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