AoeStats
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Arabia

510514147Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 38m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1425
+15
🇫🇷 Japanese · France
1400
+16
🇨🇴 Maya · Colombia
1405
-16
🇨🇴 Teutons · Colombia
1391
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 2,987 9:23 21:44 35:39 ⚔ Scout Rush
46 1,743 10:34 22:34 — ⚔ Archer Rush
37 1,431 9:44 19:36 — ⛏ Fast Castle
34 1,311 14:15 18:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,260 7,641 7,255 200 31,356 34,214
8,375 10,354 6,605 200 25,534 30,659
11,155 9,631 3,580 105 24,471 26,313
12,525 9,215 1,200 850 23,790 25,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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