AoeStats
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Arena

510445676Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 40m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1360
+16
🇺🇸 Khmer · United States
1346
+16
🇭🇰 Wu · Hong Kong SAR China
1300
+18
🇺🇸 Slavs · United States
1245
+20
🇨🇴 Teutons · Colombia
1417
-20
🇨🇴 Koreans · Colombia
1414
-20
🇨🇴 Bohemians · Colombia
1312
-16
🇨🇴 Tupi · Colombia
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,365 10:23 14:08 27:30 ⛏ Fast Castle
45 1,808 10:43 14:23 32:40 ⛏ Fast Castle
44 1,776 10:29 14:56 35:11 ⛏ Fast Castle
40 1,614 10:37 14:54 29:50 ⛏ Fast Castle
39 1,579 11:40 15:36 — ⛏ Fast Castle
35 1,411 12:23 17:10 33:33 ⛏ Fast Castle
29 1,150 11:00 16:06 35:04 ⛏ Fast Castle
28 1,127 10:09 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,150 16,375 13,705 1,900 57,130 59,533
23,995 9,920 12,045 1,435 47,395 57,362
21,045 12,890 9,925 1,600 45,460 51,580
19,550 20,202 2,325 1,855 43,932 54,229
8,300 13,595 7,340 950 30,185 36,317
13,400 6,955 8,275 1,400 30,030 30,339
11,885 10,910 2,310 2,105 27,210 31,528
9,625 10,173 5,735 1,460 26,993 29,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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