AoeStats
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MegaRandom

509007709Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 54m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1402
+13
🇨🇴 Teutons · Colombia
1390
+13
🇨🇴 Lithuanians · Colombia
1272
+18
🇦🇷 Berbers · Argentina
1340
-15
🇨🇱 Ethiopians · Chile
1331
-15
🇨🇱 Khmer · Chile
1309
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,576 10:22 24:17 41:04 ⚔ Archer Rush
37 2,025 13:46 18:01 49:00 ⛏ Fish Boom FC
35 1,942 11:36 17:14 45:28 ⛏ Fish Boom FC
29 1,618 11:18 18:13 — ⛏ Fish Boom into Galleys FC
27 1,483 13:35 17:36 42:17 ⛏ Fast Castle
21 1,136 11:04 17:23 43:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,390 30,275 7,385 3,650 69,700 77,100
29,490 18,725 18,295 1,700 68,210 72,896
28,430 19,058 9,955 1,150 58,593 63,722
30,120 10,525 10,695 400 51,740 60,592
16,200 19,300 8,115 2,800 46,415 52,244
9,420 10,990 4,310 955 25,675 27,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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