AoeStats
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Arabia

509000942Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 52m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1312
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1251
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1224
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Player eAPM Actions Feudal Castle Imperial Opening
67 3,548 8:55 19:47 39:45 ⚔ Scout Rush
45 2,400 9:43 23:04 37:50 ⚔ Archers into Skirms
45 2,396 12:18 24:47 43:24 ⚔ Skirms into Champis
41 2,148 9:09 18:13 46:59 ⛏ Fast Castle
36 1,929 10:59 16:20 45:15 ⛏ Fast Castle
34 1,797 13:11 18:23 42:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,415 13,299 20,345 4,100 67,159 72,818
27,075 23,503 6,965 1,600 59,143 62,480
21,810 21,873 11,765 1,725 57,173 63,303
24,865 14,801 14,435 950 55,051 56,429
19,055 14,440 5,115 1,655 40,265 43,738
13,820 11,408 6,065 2,000 33,293 34,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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