AoeStats
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Arena

508994444Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 49m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1360
+15
🇨🇴 Teutons · Colombia
1347
+15
🇨🇱 Khmer · Chile
1346
-15
🇨🇱 Ethiopians · Chile
1326
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,945 11:14 15:24 35:13 ⚔ FC into Archers
41 2,034 10:26 14:26 34:27 ⛏ Fast Castle
34 1,683 13:06 17:12 36:09 ⛏ Fast Castle
29 1,437 11:20 14:01 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,995 20,735 15,785 2,255 65,770 80,552
24,650 18,302 5,730 2,160 50,842 59,698
20,795 13,010 12,280 2,370 48,455 53,705
15,365 16,703 8,600 1,150 41,818 46,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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