AoeStats
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Oasis

508780696Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 63m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1365
+13
🇨🇴 Teutons · Colombia
1354
+14
🇨🇴 Hindustanis · Colombia
1316
+15
🇨🇴 Ethiopians · Colombia
1245
+19
🇺🇸 Italians · United States
1343
-17
🇨🇦 Persians · Canada
1296
-15
🇨🇦 Franks · Canada
1292
-15
🇦🇷 Maya · Argentina
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,562 13:37 17:45 31:22 ⛏ Fast Castle
38 2,399 10:56 14:50 35:59 ⛏ Fast Castle
35 2,228 9:30 25:28 46:17 ⚔ Scout Rush
33 2,103 9:46 23:16 37:40 ⚔ Scout Rush
31 1,983 9:40 22:45 36:20 ⚔ Archer Rush
29 1,837 10:02 31:52 50:33 ⚔ Archer Rush
24 1,522 12:40 19:30 31:26 ⛏ Fast Castle
22 1,384 11:07 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,175 32,150 24,740 2,900 110,965 112,983
36,680 22,844 26,345 1,050 86,919 106,360
34,105 20,768 18,920 2,150 75,943 86,776
31,350 10,630 16,570 950 59,500 70,304
18,520 15,482 4,910 2,265 41,177 44,137
11,515 14,525 9,305 2,250 37,595 43,008
13,895 16,140 2,945 1,245 34,225 36,404
13,200 11,697 2,135 1,030 28,062 39,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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