AoeStats
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Arena

508777147Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 28m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1499
+10
🇦🇷 Ethiopians · Argentina
1434
+12
🇦🇷 Wu · Argentina
1433
+13
🇨🇴 Poles · Colombia
1377
-12
🇨🇴 Bohemians · Colombia
1366
-12
🇨🇴 Khmer · Colombia
1347
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,634 12:36 16:16 — ⛏ Fast Castle
46 1,316 10:03 14:06 — ⛏ Fast Castle
41 1,169 9:50 14:06 — ⛏ Fast Castle
40 1,139 11:34 15:45 — ⛏ Fast Castle
29 824 12:57 16:41 — ⛏ Fast Castle
25 716 11:25 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,025 6,630 2,775 200 18,630 19,360
8,625 4,555 3,450 100 16,730 17,568
5,850 6,223 2,650 1,070 15,793 16,799
5,200 4,975 3,045 650 13,870 13,749
7,170 3,510 1,515 755 12,950 13,983
4,750 4,955 1,400 750 11,855 13,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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