AoeStats
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Arena

507400938Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 34m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1440
+14
🇺🇸 Bulgarians · United States
1321
+19
🇺🇸 Poles · United States
1306
+19
🇨🇴 Koreans · Colombia
1405
-18
🇨🇴 Bohemians · Colombia
1380
-17
🇨🇴 Teutons · Colombia
1378
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,339 12:10 16:50 — ⛏ Fast Castle
31 1,083 10:41 14:41 — ⛏ Fast Castle
31 1,094 10:32 14:35 — ⛏ Fast Castle
30 1,046 11:26 15:28 27:49 ⛏ Fast Castle
24 833 11:45 15:21 19:45 ◆ FC into Fast Imp
23 785 11:11 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,540 8,195 15,980 850 45,565 46,819
16,600 7,165 9,435 130 33,330 35,300
6,905 10,638 4,365 910 22,818 24,395
10,515 4,835 2,530 2,650 20,530 21,566
5,500 6,953 2,055 1,705 16,213 17,456
6,280 4,613 2,150 230 13,273 13,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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