AoeStats
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Black Forest

507392338Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 77m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1390
+15
🇨🇴 Bohemians · Colombia
1363
+17
🇨🇴 Goths · Colombia
1361
+17
🇯🇵 Mongols · Japan
1386
-17
🇺🇸 Teutons · United States
1382
-16
🇨🇦 Romans · Canada
1359
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 4,112 11:25 21:20 36:40 ⚔ Towers FC
46 3,563 10:48 14:48 28:50 ⛏ Fast Castle
44 3,372 12:56 17:24 30:48 ⛏ Fast Castle
40 3,067 11:53 16:12 29:52 ⛏ Fast Castle
30 2,330 11:21 15:07 34:55 ⛏ Fast Castle
25 1,942 12:06 25:45 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
86,455 29,145 32,665 3,470 151,735 170,079
57,710 35,730 38,255 3,720 135,415 145,989
49,285 48,159 32,340 3,470 133,254 149,674
61,075 30,665 23,880 4,850 120,470 145,085
37,400 32,766 28,445 1,745 100,356 114,799
17,450 51,508 25,270 5,805 100,033 108,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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