AoeStats
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Arena

507205644Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 36m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1378
+12
🇨🇴 Bohemians · Colombia
1350
+13
🇨🇴 Teutons · Colombia
1348
+13
🇦🇺 Lithuanians · Australia
1313
-13
🇳🇿 Teutons · New Zealand
1292
-13
🇦🇷 Italians · Argentina
1267
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,927 10:21 14:17 27:03 ⛏ Fast Castle
34 1,239 12:05 16:48 — ⛏ Fast Castle
33 1,217 9:51 13:58 — ⛏ Fast Castle
31 1,144 10:38 14:24 — ⛏ Fast Castle
30 1,106 11:24 15:35 — ⛏ Fast Castle
25 936 11:38 16:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,930 7,290 16,120 1,660 48,000 54,822
17,275 7,095 8,800 300 33,470 39,512
10,185 14,350 6,180 1,600 32,315 37,835
7,585 9,370 4,580 850 22,385 26,554
9,255 6,665 3,215 2,080 21,215 23,868
9,075 7,830 2,940 810 20,655 22,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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