AoeStats
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Arena

507203260Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 26m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1399
+15
🇲🇽 Romans · Mexico
1365
+16
🇲🇽 Cumans · Mexico
1329
+18
🇨🇴 Koreans · Colombia
1395
-17
🇨🇴 Bohemians · Colombia
1366
-16
🇨🇴 Teutons · Colombia
1364
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,505 10:10 13:37 — ⛏ Fast Castle
48 1,256 9:40 25:36 — ⚔ Archer Rush
33 875 11:41 15:48 — ⛏ Fast Castle
32 826 10:03 14:32 — ⛏ Fast Castle
30 780 12:02 16:47 — ⛏ Fast Castle
26 689 11:49 18:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,000 7,765 3,625 110 15,500 15,850
3,625 7,915 2,145 1,050 14,735 16,285
7,350 3,565 2,975 160 14,050 15,345
6,390 3,055 1,925 200 11,570 12,175
4,015 5,349 1,650 200 11,214 12,120
3,325 1,480 460 1,160 6,425 7,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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