AoeStats
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Arena

507194978Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 87m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1379
+16
🇨🇴 Bohemians · Colombia
1349
+17
🇨🇴 Teutons · Colombia
1346
+18
🇲🇽 Burgundians · Mexico
1417
-18
🇲🇽 Cumans · Mexico
1382
-17
🇲🇽 Teutons · Mexico
1345
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,486 9:00 28:16 39:43 ⚔ Tower Rush
48 4,168 9:08 25:38 42:13 ⛏ Fast Castle
45 3,986 12:21 16:23 36:08 ⛏ Fast Castle
37 3,199 12:54 16:59 60:56 ⛏ Fast Castle
35 3,081 8:45 36:32 41:52 ⚔ Archer Rush
30 2,642 12:00 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,240 71,224 23,155 3,755 144,374 160,899
75,915 38,490 19,510 4,455 138,370 148,873
38,115 34,180 26,635 4,990 103,920 134,160
47,575 34,551 8,545 2,835 93,506 100,000
18,705 35,130 8,505 3,280 65,620 72,011
22,390 21,149 7,480 2,505 53,524 57,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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