AoeStats
← 17_Neo_

Arabia

506427384Analyzed
1v1 RM · 19d ago on Sep 13, 2026· 38m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1654
+14
🇦🇷 Chinese · Argentina
1608
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,826 9:51 20:36 35:37 ⚔ Skirmisher Rush
39 1,486 10:07 19:04 35:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,410 14,649 7,370 875 36,304 37,750
11,375 10,424 4,050 865 26,714 30,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.