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Black Forest

506019781Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 89m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1401
+12
🇨🇴 Goths · Colombia
1324
+15
🇨🇴 Celts · Colombia
1308
+16
🇨🇴 Italians · Colombia
1160
+23
🇺🇸 Magyars · United States
1338
-18
🇯🇵 Ethiopians · Japan
1299
-16
🇺🇸 Bengalis · United States
1298
-16
🇯🇵 Saracens · Japan
1295
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 4,674 12:00 16:07 44:23 ⚔ FC into Archers
50 4,497 11:36 16:36 33:04 ⛏ Fast Castle
42 3,752 15:08 19:08 25:30 ⛏ Fish Boom FC into Fast Imp
37 3,332 11:43 16:11 45:08 ⛏ Fast Castle
36 3,219 11:39 17:12 33:58 ⛏ Fast Castle
33 2,936 11:58 16:21 40:43 ⛏ Fish Boom FC
27 2,384 13:40 18:39 34:21 ⛏ Fish Boom FC
16 1,413 12:15 19:55 34:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
107,270 36,060 56,850 3,900 204,080 210,380
107,420 40,427 48,915 4,075 200,837 213,683
106,440 48,043 34,380 1,050 189,913 229,587
86,070 59,790 13,420 3,775 163,055 169,023
57,685 61,986 27,595 6,140 153,406 171,430
68,905 23,475 42,585 4,350 139,315 173,797
72,620 27,050 29,020 3,650 132,340 155,948
44,755 57,157 17,695 2,495 122,102 126,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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